This post will be about the hit points I choose to do stuff on, various screen shots will have what will happen when and I will explain why I choose to put it there or here.
Movie: The Last Days on Mars
The Last Days on Mars Poster
Media Type: Trailer (Video)
Role within Media: To put music to the trailer as FX’s are already in place.
Overall Production: I feel I may take a page from Robocop which used a mix of Orchestra, Synth and possible Rock instruments, the last being a big maybe but the other two will be something I would want to do.
((A simple and basic Hit Point timeline, things may change as a idea may pop into my head as I go so nothing is set in stone, also this was all done in an hour. It pretty much flew by like nothing as I worked in it before the room was used by another class.))
Hit Points created and done in Logic X (10)
Hit Point 1
The image above as a small bit of text of what I was going to do. Silences is something I am thinking about as it gives you an empty feeling, there is nothing and since the first sequence is of space it would work. The use of silence and stabs came to me as I watched the trailer a few times over. The above image, a spaceship, it taking off and the production company name appears within a small space of time. The use of a stab motion would grab someones attention, acting like something important is going to happen. But then again what about a drone like pad or very spacey synth to start things off. The possibilities are endless for a start that could grab the viewers attention or at least peak interest with the given few sounds heard at the start.
Hit Point 2
This is where things start to happen so the idea of a build up popped up in my head, the build up could go anyway I wanted it to as I could have a string part for several bars before bringing in a Brass or Woodwind instrument in followed with either the one I did not use or a synth for the atmosphere. I feel the atmosphere pulls one into the movie a little more then just the music itself though the music gives more emotion then just a silent part would. Once again I mentioned the drone pad which would fit in, it could be a continuation or something new that fits in with the incoming build of orchestra instruments.
Hit Point 3
I thought I would use this hit point to get ready for the next hit point. The music would be built, the track would have a thick texture, a technique or two used and to give the listen a hint about something that is going to come up. It won’t be anything big but it will lead straight into the next part.
Hit Point 4
For this part I thought the use of silences would be good. Nothing is heard except for the door closing. I feel this will give a little tension as the music as suddenly stopped for a brief moment making the viewer wonder what will happen next.
Hit Point 5
After watching this part a few times I got the idea of using techniques to create emotions like how in Jaws a theme starts which causes tension, fear and part excitement. As this scene has something about to happen and I thought I would start to create this tense , excitement, Action and epic score to make the viewer excited as well as feel as something is happening.
Hit Point 6
For this part I though “How about we do a little moment where the music becomes nothing more then a blend of despair and mystery because of what just happened. It won’t be to long, just a bar or two if I remember correctly but things can be adjusted if things are wrong. There is nothing more to say here.
Hit Point 7
Now for this short moment I thought silences would work as this part has a little bit of isolation as the person is lowered into the ground to find where the person from the last scene had gone after falling through the ground after a earthquake or more like Marsquake. The voices and FX will do the job for this point. I think films use to much music, not that it is a bad thing but the use of silence can really make a differences. Music can give many feelings off but silence does isolation and emptiness the best.
Hit Point 8
Something has happened here, footprints are seen and they seem to lead somewhere. I feel the use of a curiosity, alarm and distress would fit here as it leads to the next scene. What technique or instrumentation will be used is still undecided. I feel what I want to do here will work and will give an nice sense of what is happening if one was only listening to the music and not watching the trailer.
Hit Point 9
Just like the other time the door is opened/closed I will use silences before bringing in the next part of the instrumentation. This is only a short lived point and so the music will jump back in after a second or two, possibly three if it is that long. As I said before silences has its uses and so does music but somethings do a better job then others. But then again the use of low sounds could be used if I wanted and is something I could consider when doing the music to the trailer.
Hit Point 10
I feel the use of high sounds would work here, after watching this part several times I feel it will work as the dark tones are played. The high notes would accompany dark parts as the trailer builds to a point where tension and darkness is the main focal point. The dark sounds will probably be low sounds so the high and low have there own roles and so they can have there own identity.
Hit Point 11
Once again I choose to do silence here but I can’t remember why until I watch it again, there was a reason but until I remember what it was I have not much to say. What I can say though is that the use of low sounds could be used instead of silence if I choose to follow this, maybe using both silence and low sounds could work at certain points in the trailer.
Hit Point 12
I choose to do something big here because of what is happening and so no build will happen. There will be a large texture part here though the tone or pitch is still undecided until the creation part of the track. I though after the big moment of sound I would break the instrumentation up into several parts making it sound bare. Why I have thought this has not come to me, but I seem to like the idea of it but will it work? That remains to be seen. I may throw in some atmosphere which will keep give a sense of the danger and tension present.
Hit Point 13
For this part I thought I would add a sound of dread as the phase “Its infected his bloodstream.” Just those words makes you wonder what is wrong with that person? Can they be saved? What will happen to them? and so on. Those words sound like bad news and so I think the music should reflect that. After this part the scene pretty much ends but I won’t actually stop there as I will explain what I plan to do at the next part.
Hit Point 14
Though nothing is happening and the screen is blank I thought I would continue on with the little time I had left. I wanted to use a bunch of high notes played every second or two. I feel the use of some echoes could help as well making the listener wonder what has happened to the people after the few parts are shown. I feel the sense of mystery will be there if I do and maybe a chill could be felt if I did this though this various person to person.
Well that is it for my hit points, like I mentioned on top things may change, I may think of new things or add a new hit point part to the track if I feel it needs it or works.